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Feb 05, 2025
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COM 456 - History and Practice of Convergent Gaming (Put on reserve 9/16/18) Description: Course emphasizes the design and practice of role-playing games with a significant focus on computer-based Massive Multi-user Online Role Play Games (MMORPGs). The course will look at the economics, culture, art, design, and history of the rapidly growing Role Playing Games market. (Put on reserve 9/16/18, will go inactive 8/24/21)
Prerequisites: Prerequisite: admission to either the communication studies, public relations, film, or journalism major.
Credits: (4)
Learner Outcomes: Upon successful completion of this course, the student will be able to:
- Develop a comprehensive understanding of the history of convergence and gaming, from the games of the post printing era to gaming as it exists in the era of computer communications.
- Identify current trends in gaming, particularly r-ole playing games, and look at the difference between online gaming and pen and paper games.
- Learn to study games in a research setting, either by studying the games themselves, or the social effects of playing the games.
- Observe games being used for research.
Learner Outcomes Approval Date: 2/18/10
Anticipated Course Offering Terms and Locations:
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