Apr 20, 2024  
2020-2021 Undergraduate Catalog 
    
2020-2021 Undergraduate Catalog [ARCHIVED CATALOG]

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COM 456 - History and Practice of Convergent Gaming (Put on reserve 9/16/18)


Description:
Course emphasizes the design and practice of role-playing games with a significant focus on computer-based Massive Multi-user Online Role Play Games (MMORPGs). The course will look at the economics, culture, art, design, and history of the rapidly growing Role Playing Games market. (Put on reserve 9/16/18, will go inactive 8/24/21)

Prerequisites:
Prerequisite: admission to either the communication studies, public relations, film, or journalism major.

Credits: (4)

Learner Outcomes:
Upon successful completion of this course, the student will be able to:

  • Develop a comprehensive understanding of the history of convergence and gaming, from the games of the post printing era to gaming as it exists in the era of computer communications.
  • Identify current trends in gaming, particularly r-ole playing games, and look at the difference between online gaming and pen and paper games.
  • Learn to study games in a research setting, either by studying the games themselves, or the social effects of playing the games.
  • Observe games being used for research.

Learner Outcomes Approval Date:
2/18/10

Anticipated Course Offering Terms and Locations:



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